Tuesday, November 15, 2016

Meet the playing cards!

BROWN CARDS


ARSON: counts as your normal one BANG! per turn. It targets all players within the line of fire. It can be used for distance 2 (distance 3 with scope/binoculars).
















DIRECT HIT: who wouldn't like an extra BANG in their turns? And if it can be shot to any range? Even better! Direct Hit is a powerful attacker card against anyone in play!



SUPPLY CRATE: have you ever got a crate in Team Fortress 2? It contains all kinds of cool stuff! Only problem that you need to buy keys for them. So please when playing this card, discard an extra card from your hand, and now you can draw 3 cards!















DEAD RINGER: the most powerful Missed! you can play. Your attacker will be very sorry if he has to end his turn and discard his excess cards that he could have played! Of course it does not stop the effect of Gatling or Indians, so every player needs to discard Missed! or BANG! to avoid the shots.




SANDVICH: +1 life points. Even can be played when only 2 players are alive.









MAD MILK: +1 life points. Even can be played when only 2 players are alive.




MANN VS. MACHINE: All other players discard a BANG! card or lose 1 life point. The machines are alive and they are now stronger than ever! United you can defeat them, but some casualties are possible.














BLUE CARDS



HALF-ZATOICHI: each time you hit a player with a BANG! card, you regain life points. In TF2 the Demoman regains all his life points if he kills someone. Following the analogy makes this weapon one of the coolest short-range weapons.















MEDI GUN: are you envious of the Medic because he can heal other players? Here you have the chance to follow him and help your teammates (or enemies) - at a maximum distance of 2.



SANDMAN: Each time you hit a player, instead of losing a life point, he has to discard all cards from his hand. It's a very tricky weapon, sometimes you can ground for a fatal assault but it may happen that you cannot make much use of it. Play it wise!















GUITAR: Replace any player's weapon with a guitar. Until he plays a new weapon in front of him (or doesn't remove it with a Panic!/Cat Balou/etc. he cannot play BANG! cards in his turn. Sometimes you just need to calm some players down...this is the best solution!



TELEPORT: it's like the JAIL, but in reverse. You have to draw at the end of the turn, and if it's Hearts, you play one more turn. If you think it works too rarely, play another version: the TELEPORT remains in play until someone doesn't take it from you.















PERSUASION: Up to twice per turn, you may give someone a card from your hand and take a random card from that player. Are you holding a useless Phantasma for rounds? It's time to get rid of it!



JARATE: Play on any player. Until he is covered with Jarate, he needs 2 Missed! cards to cancel a BANG!. A good tool that helps you to solve your problems. Just play it on your target and let the others finish the dirty job.















Here you can see the suits and numbers of the new cards.



As you can see, the deck also contains some BANG! and Missed! cards in order to keep the game balance. Please find a table below to see how the ratios has changed:

Bang          Bang!+Dodge City          Bang+Dodge City+Team Fortress expansion


Probability of the Dynamite to explode:

Basic game (with or without Dodge City): 12,5%
Basic game + Team Fortress 2: 13%
Basic game + Dodge City + TF2: 12,9%


Monday, November 14, 2016

Meet the characters!


DEMOMAN (4 life points): if he hits somebody with BANG! card, the target loses 2 life points.

One of the most powerful characters of the expansion, his monstrous hit scares other players so the player should have a good diplomacy in order to prevent others to eliminate him for safety reasons.













ENGINEER (4 life points): he may use blue cards as BANG! or Missed!.

He doesn't have to worry about weak weapons or Dynamite - if he wouldn't want to play it. He may just load it in his weapon and shoot. Or even defending himself is not a problem as long as he has some blue cards in hand. It's such an universal skill, very easy to play with.




HEAVY (5 life points): when he attacks a player next to him, the target needs 2 Missed! cards to avoid his shot.

Heavy has a similar skill to Slab The Killer, but his ability is only usable against players nearby. However, it works not only with BANG! cards, but with other cards with Bang! symbol on them.
As heavy is big, he needs to have one more life point.













MEDIC (4 life ponts): when he plays a BANG! card, he can decide if it counts as a normal BANG! or the target gains one life point.

If your partners are in trouble, your gracious help will be a relief. Even as a Deputy or an Outlaw, this feature can vastly influence the outcome.




PYRO (4 life points): Pyro may play BANG! cards as Arson.

Just as the Heavy, Pyro is also a short range-focused character. Arson is a new card in this expansion, which is considered as a normal one BANG! per turn, but it can attack 2 players with one shot: at distance 1, or at distance 1 and 2 (at one direction only)














SCOUT  (3 life points): He may play any brown cards to cancel the effect of brown cards including him as a target.

Weak but agile, faster than a bullet. Hard to hit or even to take any cards from him.





SNIPER (4 life points): With any weapons played in front of him, he views everyone at distance 1.

If you have had problems with Mustangs or Hideouts in the past, forget it! The sniper just needs a gun, he applies his ultimate scope on it, and he is able to shoot anyone needed.














SOLDIER (4 life points): He is not affected by cards that include all players as a target.

For a soldier, defending against Indians or Gatling is a cake-walk. His experience and skills are just enough to use everyone else as his human shield.





SPY (4 life points): During his turn, he may discard a blue card to change place with another player.

Want to play some hide and seek? Remember that you will not just move where you want, but you can influence who will not be able to draw this round, as the player on your left will continue the round!


Friday, November 11, 2016

Hungarian release

Hi all!
I translated this expansion to Hungarian in case anyone was interested. Please find the lossless PDFs below:


Sziasztok!
Lefordítottam a kiegészítőt magyar nyelvre, ha esetleg valaki így jobban szeretné használni. A PDF-et az alábbi linkről letölthetitek:


Ajánlott papír: VIA Linen 270g A4-es méret, borderless nyomtatás. Érdemes kalibrálást kérni a nyomtatóra az adott papírral a tuti pontos nyomtatásért. Jó játékot! :-)

Tuesday, June 14, 2016

Release

Hi all, finally my expansion is all set!
Please find attached the documents, if you would like to print it yourself. Take care: the attached pngs are not lossless, so I suggest only downloading the PDF files.
When printing, set it to A4 borderless to get a mm-accurate result.
Recommended paper type: VIA Linen 270g

Update: 11/11/2016
Minor color correction for blue cards
Soldier is revised so that he is not affected by any attacking cards targeting all players - a bit more powerful than the former invulnerability against Indians and Gatling.

Update: 20/06/2016
Clarified Spy ability
Corrected typos in disclaimer

Changelog:

- optimalised card template orientation
- font type and size alignment and correction
- card back colour correction

- character card border colour correction
- updated life marker bullets position
- character card pictures colour correction
- updated Soldier character picture
- revised Demoman ability
- updated Scout ability
- updated Spy ability

- brown card border colour correction
- poker numbers added
- updated Arson layout
- updated Dead Ringer layout with Missed! symbol
- updated Sandman
- updated Teleport
- updated Trader

- Health Pack removed
- updated Ubercharge (typo)
- updated event card back
- Trader swapped with Persuasion

Download PDF link

Facebook page

Characters:
Playing cards:

Event cards, rules and cover: